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Mushroom Growth




INFO

This simulation was a redo of a project that I made during my masters degree. The original was centred around a moss growth simulation, with blooming mushrooms as a secondary asset. I repurposed this to make mushrooms the central focus, as I felt that it would make more sense for them to be the hero object. It also allowed me to play around with vellum and practice my lighting skills.  

ROLE

Simulations 
3D Modelling
Texturing (mushrooms)
Lighting 


SOURCED ASSETS

Branch 3D model / texture
Twig 3D models / textures
Leaf material
Ground material


Blooming mushrooms





Upon finishing a tutorial for a singular rigged mushroom animation, I knew I could create a cluster of mushrooms blooming using a Vellum simulation for the soft growth effect. 






LAYERING  

A key part to the overall look of the film was layering different assets to build up the scene and create a believable setting. I sourced branch, twig and leaf models to use in separate DOP simulations. First, dropping large twigs, then using the output of that simulation as a static object in the next simulation - so on and so forth.


Large Twigs:



 
Small Twigs:








Leaves:













Particles of dust added as a finishing touch to bring the scene together.




SIAN MACFARLANE© 2025