3D Generalist
Mushroom Growth
This simulation was a redo of a project that I made during my masters degree. The original was centred around a moss growth simulation, with blooming mushrooms as a secondary asset. I repurposed this to make mushrooms the central focus, as I felt that it would make more sense for them to be the hero object. It also allowed me to play around with vellum and practice my lighting skills.
Simulations
3D Modelling
Texturing (mushrooms)
Lighting
SOURCED ASSETS
Branch 3D model / texture
Twig 3D models / textures
Leaf material
Ground material
A key part to the overall look of the film was layering different assets to build up the scene and create a believable setting. I sourced branch, twig and leaf models to use in separate DOP simulations. First, dropping large twigs, then using the output of that simulation as a static object in the next simulation - so on and so forth.