3D Generalist
Pagoda
I modelled this pagoda based on a miniature pagoda from The Walters Art Museum. The goal for this project was to produce a realistic image as the final product, so I paid a lot of attention to lighting the scene. I modelled the pagoda in Maya, creating the textures in Substance Painter and using Arnold to render out the final images.
3D Modelling
Texturing
Lighting
Most sections were similar in design, with only the drawer shapes and layout differing. The bell trinkets and roof spire were the most complex to model, as well as achieving an accurately and subtly curved roof.
leading up to the platform.